What Is
Fencing?
The sport of fencing is fast
and athletic, a far cry from the choreographed bouts you see on film or on the
stage. Instead of swinging from a chandelier or leaping from balconies, you will
see two fencers performing an intense dance on a six-feet-by-40-feet strip. The
movement is so fast the touches are scored electrically - more like Star Wars
than Errol Flynn.

Foil, épée and sabre are the
three weapons used in the sport of fencing. While it is not unusual for fencers
to compete in all three events, they generally choose to develop their skills
in one weapon. Until recently, women were permitted to compete only in foil,
but now the USFA & FIE offer national competitions for women in épée and
sabre. Women's épée was added to the World Championships in 1989 and was held
for the first time at the Olympic Games in 1996.
Foil and épée are point-thrusting weapons. Sabre is a point-thrusting as well
as a cutting weapon. The target areas differ for the three weapons, though all
three are scored electrically.

Objective
The objective of a fencing bout (what an individual
"game" is called) is to effectively score 15 points (in direct
elimination play) or five points (in preliminary pool play) on your opponent
before he scores that number on you. Each time a fencer scores a touch, she
receives a point. Direct elimination matches consist of three three-minute
periods.
Foil
The foil is a descendant of the
light court sword formerly used by nobility to train for duels. It has a
flexible, rectangular blade approximately 35 inches in length and weighing less
than one pound. Points are scored with the tip of the blade and must land on
valid target: torso from shoulders to groin in the front and to the waist in
the back. The arms, neck, head and legs are considered off-target - hits to
this non-valid target temporarily halts the fencing action, but does not result
any points being awarded. This concept of on-target and off-target evolved from
the theory of 18th-century fencing masters, who instructed their pupils to only
attack the vital areas of the body - i.e. the torso. Of course, the head is
also a vital area of the body, but attacks to face were considered unsporting
and therefore discouraged.
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Although top foil fencers still
employ classical technique of parries and thrusts, the flexible nature of the
foil blade permits the modern elite foil fencer to attack an opponent from
seemingly impossible angles.
Competitors often "march" down the fencing strip at their opponent,
looking to whip or flick the point of their blade at the flank or back of their
opponent. Because parrying (blocking) these attacks can be very difficult, the
modern game of foil has evolved into a complicated and exciting game of
multiple feints, ducking and sudden, explosive attacks.

Foil Rules:
Understanding "Right-of-Way"
For newcomers to foil fencing,
one of the challenging concepts to grasp is the rule of right-of-way. Right of
Way is a theory of armed combat that determines who receives a point when the
fencers have both landed hits during the same action. The most basic, and
important, precept of right of way is that the fencer who started to attack
first will receive the point if they hit valid target. Naturally, fencer who is
being attacked must defend themselves with a parry, or somehow cause their
opponent to miss in order to take over right of way and score a point.
Furthermore, a fencer who hesitates for too long while advancing on their
opponent gives up right-of-way to their opponent. A touch scored against an
opponent who hesitated to long is called an attack in preparation or a
stop-hit, depending on the circumstances.
Additionally, the referee may determine that the two fencers truly attacked
each other simultaneously. This simultaneous attack is a kind of tie - no
points are awarded, and the fencers are ordered back en garde by the referee to
continue fencing.
While it may be difficult to follow the referee's calls (not helped by the fact
that the officiating is performed in French!), the referee always clearly
raises their hand on the side of the fencer for whom they have awarded a point.
Watching for these hand signals can make it easier for newcomers to follow the
momentum of a fencing bout without understanding all the intricacies of the
rules.

Foil
Equipment
Because foil
actions often occur at blinding speed, an electrical scoring system was devised
to detect hits on valid target. Each foil has a blunt, spring-loaded button at the
point of the blade that must be depressed with a pressure of 500 grams or
better to register a hit. The foil fencer’s uniform features an
electrically wired metallic vest called a lamé - a hit to the lamé causes the
scoring machine to display a colored light on the side of the fencer that
scored the touch. Meanwhile, a hit off target - on the arms, legs or head,
which are not covered by the lamés - causes the machine to display a white
light. As mentioned earlier, hits off target stop the action of the match
temporarily, but do not result in a touch being awarded. If the scoring machine
displays both a colored light and a white light, it means the fencer quickly
hit off target and then hit on target before the machine could lock out. In
such situations, the fencer's hit is ruled off target and no touch is awarded.
Another part of the fencer's
equipment is a special cable called a body cord. This plugs into his foil and
runs though the sleeve of his arm out the back of his uniform, connecting to a
retractable reel which is, in turn, connected to the scoring machine. Of
course, with all this equipment a lot can go wrong, so before each foil bout
commences, both fencers ceremoniously test each other's lamés to ensure they
are working properly.

The épée (pronounced
“EPP-pay” - literally meaning "sword" in French) is the
descendant of the dueling sword, but is heavier, weighing approximately 27
ounces, with a stiffer, thicker blade and a larger guard. As in foil, touches
are scored only with the point of the blade, however in épée the entire body,
head-to-toe, is valid target - much like in an actual duel.
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Similar to the foil, the point of the épée is fixed with a
blunt, spring-loaded button. However, the épée tip requires more than 750 grams
of pressure to register a touch with the scoring machine (basically, épée
fencers have to hit harder). Because the entire body is a valid target area, épée
fencers do not have to wear a metallic lamé. There is no concept of
"off-target" in épée - anything goes.

Unlike foil, épée does not
employ a system of "right-of-way." Fencers score a point by hitting
their opponent first. If the fencers hit each other within 1/25th of a second,
both receive a point - this is commonly referred to as a double touch. The lack
of right-of-way combined with a full-body target naturally makes épée a game of
careful strategy and patience - wild, rash attacks are quickly punished with
solid counter-attacks. So, rather than attacking outright, épéeists often spend
several minutes probing their opponent's defenses and maneuvering for distance
before risking an attack. Others choose to stay on the defensive throughout the
entire bout. The 1996 Olympics was the first to feature team and individual
Women's Épée events.

The sabre is the
modern version of the slashing cavalry sword. As such, the major difference
between sabre and the other two weapons is that sabre-ists can score with the
edge of their blade as well as their point. In sabre, the target area is the
entire body above the waist, excluding the hands. The lower half is not valid
target, which is meant to simulate a cavalry rider on a horse. In addition,
sabre employs rules of right of way which are very similar to foil but with
subtle differences. Like foil, the fencer who starts to attack first is given
priority should his opponent counter-attack. However, sabre referees are much
less forgiving of hesitation by an attacker. It is common to see a sabre fencer
execute a stop cut against their opponent's forearm during such a moment of hesitation,
winning right of way and the point.
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As in foil, the sabre fencer's
uniform features an electrically wired metallic lamé, which fully covers their
valid target area. Because the head is valid target area, the fencer's mask is
also electrically wired. One significant departure from foil is that off-target
hits do not register on the scoring machine, and therefore do not halt the
fencing action. Sabre fencing is also the first of the three weapons to feature
a wireless scoring system.

If épée is the weapon of patient, defensive strategy, then sabre is its polar
opposite. In sabre, the rules of right of way strongly favor the fencer who
attacks first, and a mere graze by the blade against the lamé registers a touch
with the scoring machine. These circumstances naturally make sabre a fast, aggressive
game, with fencers rushing their opponent from the moment their referee gives
the instruction to fence. In fact, a lopsided sabre match can literally be over
in seconds. As fending off the attack of a skilled opponent is nearly
impossible, sabre fencers very rarely purposely take the defensive. However,
when forced to do so, they often go all-out using spectacular tactical
combinations in which victory or defeat is determined by a hair's breadth.

Bout
For those new to fencing,
it can often be challenging to follow the lightning speed of the fencers’
actions. To become more comfortable in watching a fencing bout, it often helps
focus on the actions of just one fencers. The fencer being attacked defends
himself by use of a parry, a blocking-motion used to deflect the
opponent’s blade, after which they may attempt to score with a riposte
(literally "answer" in French). In fact, you may notice a particular
cadence to the bout as the fencers rhythmically alternate roles as attacker and
defender.
Fencers seek to maintain a safe distance from each other – that is, out
of range of the other’s attack. Then, one may try to close this distance
to gain the advantage for an attack. At times, a fencer will make a false
attack - a feint - to probe the types of reactions and possible defenses by the
opponent. Much of the fencing bout consists of this preparation, during which a
fencer simultaneously determine their opponent's true intentions while feeding
them false information of their own. The complexity of this deadly
"conversation" between the two opponents represents one of the more
subtle beauties of the sport.
Of course, eventually one or
both fencers will land a valid hit. When this occurs, the referee stops the
bout and - in foil and sabre - determines who was the attacker, if their
opponent successfully defended themselves, and which fencer should be awarded a
touch, if any.
The illustration bellow presents the hand signs used by the
referee during a fencing bout.
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Terms

|
Advance |
Taking
a step towards one's opponent. |
|
Attack |
Movement
or series of movements by which a fencer tries to score a point. In foil and
saber, the fencer who attacks first acquires the "right-of-way." In
order to execute a attack properly (i.e. one that the referee will
acknowledge), the fencer's hand must be clearly extending towards their
opponent's valid target in a threatening manner. |
|
Beat |
Sharp
tap on the opponent's blade to initiate an attack or provoke a reaction. |
|
Disengage |
Evasive
action in which the fencer avoids the opponent's attempt to take their blade. |
|
Engagement |
Contact
between the fencers' blades - often as the prelude to an attack. |
|
En
Garde |
Position
taken before fencing commences. |
|
Feint |
A
false attack intended to get a defensive reaction from the opposing fencer, thus
creating the opportunity for a genuine attack ("feint-disengage
attack") |
|
Flêche |
Explosive,
running attack (Foil and Épée only) |
|
Flunge |
Action
unique to sabre - a combination of a lunge and a flêche. Evolved recently after
the FIE modified sabre rules in 1992 to prohibit running attacks. |
|
Guard |
Part
of the weapon between the blade and handle; protects the hand (also:
"bell-guard") |
|
Parry,
Counter-parry |
Defensive
action in which a fencer blocks his opponent's blade. |
|
Lunge |
Most
common attacking technique, in which the fencer launches themselves at their
opponent by pushing off from their back leg (which generally remains
stationary). |
|
Opposition |
"Thrust
with Opposition" - To simultaneously deflect the opponent's point with
one's guard while making an attack of one's own. Commonly used in épée
to avoid a double touch. |
|
Piste |
French
term for the fencing strip. |
|
Point-in-line |
Action
in which the fencer, who is generally out of attacking range, points their
weapon at their opponent with their arm fully extended. A fencer who
establishes a point in line has right of way, and their opponent cannot
attack until they remove the blade from line by executing a beat. |
|
Recover |
The
return to the en guarde position after lunging. |
|
Remise |
Attacking
again immediately after the opponent's parry of an initial attack. |
|
Riposte |
Defender's
offensive action immediately after parrying their opponent's attack. |
|
Second
intention |
A
tactic in which a fencer executes a convincing, yet false, action in hopes of
drawing a true, committed reaction from their opponent. |
|
Stop-hit,
stop-cut (saber) |
A
counter-action made at the moment of an opponent's hesitation, feint, or
poorly executed attack. To be awarded the point, the fencer attempting a stop
hit must clearly catch their opponent's tempo. Hence, if their Stop Hit is
not "in time," the referee may award the touch to their attacker. |
|
Strip |
Fencing
area, 14 meters long by 2 meters wide. |
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